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A suggestion to improve Forsburn's clone#976

Clone (not Super Clone) is currently unreliable as a combo tool because it often just goes wherever. I think it needs consistent behaviour that responds to situations with simple rules and isn’t determined by AI randomness.

There’s a really good example of what I’m talking about here, at 1:12:05:

. Cake hits Beastly towards the clone and then pops, but because the Clone jumped for no reason, it missed and the combo failed.

The clone should know when you’re in advantage state and get into range if it can. When the player lands a hit, it should check the hit player’s trajectory, and if it’s close enough to get within pop range, it should stop whatever it’s doing and beeline towards them.

3 months ago
1
G

Doesn’t the player have control over this? You can choose whether fors is running away or going near the opponent

3 months ago