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Suggestion: Add Two-Button Short Hop Macro#965

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Since many players are transitioning from Super Smash Bros., they have deep-seated muscle memory for triggering a short hop by pressing two jump buttons simultaneously. Currently, this macro is inconsistent in Rivals II because the standard jump input takes priority over the short hop button when both are pressed on the same frame. Implementing a toggle to let players choose input priority or natively recognize the two-button macro would make the transition much smoother for the veteran community.

3 months ago