Sorry, we don't support your browser.  Install a modern browser

Loxodont's hitboxes still make no sense#927

Pretty self explanatory, I get why he should have big disjoint hitboxes, but they’re still super janky. His bair hits everywhere, so does his fair, both can kill because of the weird guessing game trying to know where you’ll be sent to. Considering the crazy dmg output he has just hitting jab ftilt it would feel logical to tone his hitboxes down, especially dair (spiking on the side? Really?) and bair (overall too generous)

3 months ago

I’d accept a buff to his fstrong coverage (why can I dash attack under that and we both whiff lmao) in exchange for removing the ridiculous reverse hit range on back air

Edit: honestly just tweak his fstrong animation in general. It’s not a natural motion for an overhead axe swing and the weird little hop causes more problems than it’s worth. The move should really look like a weapon version of Kragg’s fstrong.

3 months ago
2