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Zetterburn Waveshine timing is once again broken#125

Hitting an opponent or a shield with a waveshine will buffer an empty hop as opposed to another waveshine, a similar issue existed in 1.4.0 and was then later hotfixed. Please revert the timing to how it was before, i literally can’t play the character i put 300 hours into.

5 months ago
2
F

+1 to this - made another post detailing this same issue. It’s not just a matter of the jump cancel window timing change - it’s that jump + other actions should be bufferable out of shine, as opposed to jump alone with other actions following jump like up strong or wavedash being eaten.

5 months ago