
Hitting an opponent or a shield with a waveshine will buffer an empty hop as opposed to another waveshine, a similar issue existed in 1.4.0 and was then later hotfixed. Please revert the timing to how it was before, i literally can’t play the character i put 300 hours into.
+1 to this - made another post detailing this same issue. It’s not just a matter of the jump cancel window timing change - it’s that jump + other actions should be bufferable out of shine, as opposed to jump alone with other actions following jump like up strong or wavedash being eaten.
